Tishina / BrevityCodes


Munitions
Fox 1: Semi-active radar guided missile, Tishina providing the radar tracking to the missile.

  • Pros: Tishina's more advanced tracking is more accurate.
  • Cons: Tishina's active radar is required, giving away her position.

Fox 2: Heat-seeking missile

  • Pros: Very stealthy, unless target is using active radar
  • Cons: More easily confused than some other options; can be blinded by nearby stars; Will always attempt to hit hottest part of ship

Fox 3: Active radar guided missile

  • Pros: Solid guidance, less easily confused than heat-seeking, unless target is using advanced electronic countermeasures
  • Cons: Not stealthy, easily detected

Fox 4: Gun fire
Rifle Rifle Rifle: Laser-guided munitions

  • Pros: Very accurate; capable of hitting very specific points on a target; very difficult to confuse
  • Cons: Tishina's lasers designate target, potentially giving away Tishina's location if target has capable detectors

Magnum: Anti-Radiation missile; targets active radars

  • Pros: Somewhat more stealthy than some options but will be detected incoming by active radar
  • Cons: May lose lock if target shuts down active radar in time, if detected and identified soon enough
  • Note: Might be used to force a target to deactivate active radar


Additional Brevity Codes
Splash: Enemy have been destroyed, typically followed by an enemy ID
Chicks: Friendly fighters
Buster: Full power to engines
Merge: Entering close-in dogfight; within visual (camera) contact
Sparkle: Using laser to designate target
Bandit: Enemy or group which has not met criteria for engagement
Hostile: Enemy or group which has met criteria for engagement
Furball: Group of enemies and friendlies which have merged
Trashed: Friendly launched missile defeated.
Tumbleweed: Unit has limited to no situational awareness, and requires information.
Winchester: Out of ammo
RTB: Return(ing) to Base

Commonly used Acronyms and Terminology
Tactical/Technology:

  • ECM: Electronic Countermeasures
  • EM: Electromagnetic
  • PDC: Point Defense Cannons (formerly RCS, Remote Cannon System)
  • FSO: Free-Space Optical (Laser-based communications, limited to light speed, longer distance than radio, more secure than radio, can be less stable of a connection at long distance due to alignment errors, especially when target is moving and changing course)
  • QC: Quantum Communication (Instant communication for long distance. Inherently extremely secure, cannot be intercepted except at the source, destination, or hub hardware, and is typically encrypted on top of that. Requires an infrastructure "hub." Very limited bandwidth at about 9600 bits per second per channel.)
  • 30s: 30mm autocannons
  • 120: 120mm main cannon
  • Click: 1 Kilometer

Orbital Mechanics / Spaceflight:

  • SOI: Sphere of Influence of a gravitational object such as a star or planet where that object has the largest gravitational effect
  • TWR: Thrust to Weight Ratio (Weight is relative to 1G when not in a SOI, otherwise it is relative to the surface gravity of the gravitational object)
  • Prograde: In the direction of orbit
  • Retrograde: In the opposite direction of orbit
  • Normal: Upward perpendicular to orbit, when oriented with the gravitational object in the leftmost direction
  • Anti-Normal: Downward perpendicular to orbit, when oriented with the gravitational object in the leftmost direction
  • Radial: 90 degrees from forward path of orbit, toward the inside of the orbit
  • Anti-Radial: 90 degrees from forward path of orbit, toward the outside of the orbit
  • Bearing: The direction of a waypoint or object as seen from the spacecraft's current location
  • Heading: The direction that the spacecraft is pointing
  • Course: The direction that the spacecraft is moving
  • Galactic [Bearing|Heading|Course]: Absolute direction, with 0 mark 0 being the direction of the center of the galaxy.
  • System [Bearing|Heading|Course]: Absolute direction, with 0 mark 0 being the direction of the barycenter of the current star system.
    NOTE: This will be the same as Galactic when in interstellar space.
  • Local [Bearing|Heading|Course]: Absolute direction, with 0 mark 0 being in the direction of the center of the current dominant gravitational object.
    NOTE: This will be the same as System when in a stellar orbit in a non-binary system, or the same as Galactic when in interstellar space.
    NOTE: Local is the default when otherwise not specified.
  • Relative [Bearing|Heading|Course]: Relative direction, with 0 mark 0 being the current heading and orientation.